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A Message From The World’s Finest

First off, apologies for the rather bland subject line up there. It comes off more ominous than it should. Sorry about that! Anyways…

With 2014 now done and over with, the last news story from The World’s Finest has officially been posted up. As I mentioned on this site a year ago, it’s time to ease back on the overall workload of this site, and that starts with wrapping up the daily news post for the foreseeable future. Thousands and thousands of news posts, including three straight years of news posts at least five days a week, without a single weekday missed. And, with 2015 now here, that ends as The World’s Finest will return to its roots as an unbeatable resource for fans. An archive of content, a collection of materials covering a host of different shows and movies, a wealth of information – call it what you will, but The World’s Finest will be embracing that once again.

What does that all encompass? Well, don’t get alarmed … it’s all good! As the site shifts into a content destination, certain aspects of the site will stop while an emphasis will be placed on others. Daily news posts will cease, as I said, and no new subsites will be added to the site as of this time. Does that mean the end of updates and new material? No – there will always be new content added here, but the site will now just be easier for me to manage.

Site updates will continue going forward, reviews will still be posted, more content will be added (images, behind-the-scenes material, etc.), along with the odd interview. However, now, the site updates will now fall more onto the resource side of things. As I said, there will be no new additional subsites added to The World’s Finest going forward, with the possible exception of smaller pages dedicated to installments of the ongoing DC Universe Animated Original Movie line. Assorted DVD, Blu-ray, and other media releases will also still be covered. A new Batman: The Brave and The Bold Blu-ray? We’ll cover and review it – 100%. New soundtrack release? We’re on it – count on it. The only thing really changing is the end of daily news posts (which, honestly, it didn’t seem like a lot of people noticed anyway, given how so many stories broken here went unnoticed or stolen over the years).

A lot of factors played a role in this decision. For one, this site is too unwieldy for one person to handle. I cover about 95% of the work on the site, the forums and social media outlets. This includes emails, press work, reviews, finding reviewers and content, all of that. I spend many hours a day working on this site, volunteering countless hours. Juggling that with a regular job, a family, etc., and, well, something has to give. I have more responsibilities than ever before and there are just not enough hours in the day. But I can’t just abandon the site – no way. Given how long I’ve been working on this site, from its first iteration back in 1997, and how attached I am to it, I opted not to pass the torch. I did ask for help, more than a few times, but no one came to bat. So, I opted to scale the site responsibilities down to its skeleton in order to keep it going. I am expecting to reduce my presence and update rate overtime, though. The forum duties will be passed over to someone else entirely, for example. Still, with this, I’m able to balance my workload easier, have a bit of a better life, and explore other options.

This site is not going away. It’s not going anywhere. It’s going to stay right here. There’s no way I could let it go, anyways. All the content that you see here is not budging an inch. The only thing really changing is the removal of daily news updates and an easing back on the frequency of updates. This site will always be here for you to access and explore. In fact, to this day, there are some nifty secrets still not uncovered here on the site, which tells me there’s plenty for all of you still to explore.

For those worried, this isn’t the end. All you need to do is keep an eye on the “Site Updates” section to see that. Over the next few days, you’ll see the main page here change a little. The news will be replaced with links to the major site sections here, and the daily news shuffled off into an archive (where it will be readily accessible to look through). All portions of this site, I think, will be more easily accessible for those wanting to look around and just see what we have to offer. This site is the biggest DC Comics-animation (and Batman animation) site out there to this day, and I doubt that’ll change, even with the evolving trends of internet culture. But hey, no matter how much all of that changes, The World’s Finest will always be right here.

If you have any questions or concerns, do not hesitate to drop a line. The social media portals for The World’s Finest will remain up until I decide what to do with them. I can be easily reached there, or through the contact links scattered throughout the site here. If all that fails, just catch me on the forums.

I’d like to express a quick “thanks” to all the folks who have helped me over the years. Zach, Ian, James, Barry, Eileen, Brian, Michael and a wealth of other people I can’t thank enough. This seems like a nice moment to tip my hat to them as I follow the site through a few minor changes and lifts. For your daily news fix, which plenty of you are clearly already getting elsewhere, I suggest you keep it tuned to Toonzone and DCAU Resource. The forums right here are also a good spot for any developments or concerns, as well. I may post the odd piece up from time to time there.

And that’s all from me for now, folks. If you have any questions or concerns, please feel free to ask. Don’t hesitate. That’s what I’m here for. Thanks!

-James

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Author Greg Weisman Discusses “Rain Of The Ghosts” Novel, Upcoming Signing Events

The World’s Finest caught up with Greg Weisman, co-producer of the recent fan-favorite Young Justice animated series, to discuss his new novel Rain of the Ghosts. Rain of the Ghosts is the first in Weisman’s new book series about an adventurous young girl, Rain Cacique, who discovers she has a mystery to solve, a mission to complete, and the ability to see ghosts. In the following interview, Weisman discusses the origin of his new book series, why fans of his animated work should check it out, and where readers can have the opportunity to meet him and receive a signed copy of Rain of the Ghosts. Continue below for more from Weisman…

The World’s Finest: To start things off, can you give us a spoiler-free rundown of your new book Rain of the Ghosts, and maybe toss in some back-story on what inspired you to write this tale?

Greg Weisman: Rain Cacique is a thirteen-year-old girl, who lives on San Próspero, the largest island of the Prospero Keys – known to locals as the Ghost Keys, or more simply, The Ghosts. Rain’s mother runs the Nitaino Inn, a bed & breakfast; her father, a charter boat service. And Rain, who works for them both, believes her life is destined to remain an endless cycle of making beds and cutting bait for tourists. She feels trapped. The one person who gives her hope is her maternal grandfather Sebastian Bohique, who gives her a precious family heirloom: a golden armband comprised of two intertwined serpents. Unfortunately, ’Bastian passes away shortly after giving Rain the armband, and Rain’s grief is overwhelming… which may explain why she’s starting to see dead people. But soon enough Rain learns (with the help of her best friend Charlie Dauphin) that the armband has granted her the power to communicate with ghosts. She has a destiny and a larger purpose. Not to mention two mysterious new enemies: the Australian mercenary Callahan and the Hurricane-Goddess Hura-Hupia. The former wants Rain’s armband at any cost. The latter wants to put an end to Rain’s quest, specifically at the cost of Rain’s life.

Rain of the Ghosts is a project I originally developed at DreamWorks, right after doing Gargoyles for Disney. It was chockfull of all the ingredients that I love about a concept: a rich, largely unknown mythology; engaging protagonists; dangerous, smart villains; a unique semi-exotic setting, and a driving story. We never got to do it as an animated series, but I couldn’t get the story and characters out of my head. Jeffrey Katzenberg at DreamWorks kindly sold the rights back to me, and over a decade ago I wrote a novel, which failed to sell. But after finishing Young Justice, I revisited the story, did a rewrite and sent it off to St. Martin’s Press. The result is the novel that just came out.

WF: This is the first installment of a planned multiple book series. How far along are you in the development of the ongoing story? Do you know how it’s going to end? And how does that present a challenge in approaching each book, especially when any installment could conceivably be someone’s first?

GW: I know the entire story in rough form for all nine books, and even for the start of a second series of nine books set in the same universe. Having said that, I don’t pretend to have every single detail worked out for books three through nine, and I like to leave myself open to discovering things along the way. I’ve completed the second book, Spirits of Ash and Foam, which comes out in July of 2014, and as I was writing it, two very minor characters began to take on much more important roles. In essence, they were telling me they weren’t going to be minor players anymore. And those kinds of voices – manifesting from the writing process or from my gut instinct or from some kind of parallel-world-telepathy or from wherever and whatever – are voices I always listen to.

It can be a challenge to have to set things up all over again. It’s much easier in a visual medium, where I don’t have to physically re-describe things like characters and settings: they’re just there on screen or on the comic book page for the audience to see. It never feels repetitive, for example, to see Superboy or Spider-Man or Goliath again. But in a prose novel, I have to make sure that someone who hasn’t read the previous book or hasn’t read it recently can get up to speed quickly. And yet I don’t want it to feel repetitive or boring for someone who has just put down Rain and picked up Spirits and doesn’t necessarily want to hear me describe Rain or Charlie using the exact same language from the previous book. But I like to think I found a path to walk that should satisfy all readers.

WF: Can you run us through how you came up with Rain of the Ghosts‘s main character – Rain – and why you thought a young protagonist was key to the story. Do you find it easy to write these young teen characters? Why?

GW: Well, I’ve been writing teen characters for quite a few years now. But Rain’s younger than most of the sixteen and seventeen-year-olds that I’ve been writing in The Spectacular Spider-Man and Young Justice. For Rain, I wanted a character who had all the drama of a teenager, but less of the cynicism. Someone who wouldn’t always feel the need to pretend that the amazing stuff she was seeing wasn’t amazing. In addition, I truly like writing female characters, and I’m a fan of diversity. You don’t see a lot of thirteen-year-old female Native Americans as leads in stories set in the present. This was a chance to try something that felt new to me.

WF: Rain finds herself in very specific, very intriguing surroundings. Care to walk us through why you chose this setting? It definitely falls along the works you’ve done before, a mix of realism and mysticism.

GW: One reviewer referred to the book as magical realism, which I take as a high compliment. The Caribbean is a melting pot in microcosm. So many cultures – dating back to before the Taíno people that were there when Columbus “discovered” America – make up its modern landscape. And much of the mythology of the region hasn’t really been explored in popular culture. Add in the fact that a kid who grows up in an inn, with strangers (i.e. tourists) constantly coming to stay at her home, also felt fresh to me, and the Ghost Keys seemed like a no-brainer.

WF: Whether it’s with Rain of the Ghosts or your assorted projects, how much planning goes into creating the world and its rules. Is it something you’re always conscious of when writing (so and so can’t do this because of this rule, etc.)? Does it help keep you in check and perhaps keep the story as grounded as possible, even with some of the otherworldly elements?

GW: As most folks familiar with my writing know, I’m big on both planning and rules. I have timelines for almost every television series I’ve ever developed (for example, the timeline for Young Justice is nearly three hundred pages long). The world of Rain of the Ghosts is no different. A document that I created for Rain and originally labeled “Cheat Sheet” because it was a single page of “reminders,” is now – after writing Spirits a whopping 169 pages long. It’s loaded with facts about the eight islands that make up the Ghost Keys, details about all the characters (major and minor, living and dead), and rules for how the universe works. Not all of this stuff is revealed in Rain or even Spirits, but, in success, the onion will be peeled away in layers across all nine volumes of Rain’s story.

As for writing each individual book, I plot everything out meticulously on many, many colored index cards. (Spirits of Ash and Foam required 693 cards.) But, again, I leave myself open to serendipity and discovery once I actually sit down to write. You never know…

WF: You stated plenty of times that kids aren’t given enough credit when it comes to understanding and accepting ideas some might see as complex. How does that drive your writing? And does that allow you the opportunity to explore more weighty issues – such as loss here in Rain, for example?

GW: Well, the main thing this belief does is free me up to write about what I want to write about and not worry whether or not my potential readership is going to “get” it. I do write on layers, so I believe that kids get as much as they need to get. And basically, I just don’t censor myself or my characters’ emotions. Death is a biggie, of course, and so are age-appropriate romantic entanglements – both of which can sometimes be difficult to explore in network cartoons. So it’s great to have the freedom to do that here. And even said age-appropriateness is set by the age of my characters, not by any arbitrary Standards and Practices idea of what’s appropriate for my readers.

WF: Rain of the Ghosts‘s narrator provides a genuine mystery to the reader, and is definitely an interesting take on how to tell Rain’s story. Without giving anything away, why did you choose this approach to the narration?

GW: The book is narrated using a First Person Omniscient (or nearly Omniscient) Narrator. That’s fairly atypical, but it seemed like the best way to tell the story. The narrator, whom the other characters know as Opie, has his own point of view, agenda, attitude and interests, all of which gain in clarity with each succeeding book in the series. Yet even here in this first book, the reader gets a few major revelations about him, including the fact that he’s omniscient about the present – the now – with that omniscience extending even to being able to read the thoughts of others. (In contrast, Opie cannot foretell the future, and his knowledge of the past, while extensive, is not encyclopedic.)

As for the why… part of the reason, admittedly, was the novelty of it. But Opie-as-Narrator plays into the mythology of the region and of the series. And he seemed like a perfect vehicle for exploring this new world I was trying to create in all its various facets.

WF: Can you drop any last teases for Rain, and where we could possibly see this story going to with the release of the second installment?

GW: As Spirits of Ash and Foam begins, Rain is on a quest in nine parts. She knows she’s completed the first step, but she has eight more steps to take. The second book begins to explain the rules of the world in more detail, introduces and/or develops more characters, and has a couple of new and dangerous opponents: a child-stealing Taíno mermaid and a murderous Taíno vampire that isn’t like any vampire you’ve seen before.

WF: For fans of your work on Young Justice, The Spectacular Spider-Man, Gargoyles, and even your upcoming Star Wars Rebels show, why do you think they’ll enjoy Rain of the Ghosts?

GW: I think for my fans, the things they’ve enjoyed about my past work includes the world-building of a cohesive and dynamic universe with its own mythology, populated by well-drawn characters that come in all shapes, sizes, races, ethnicities, genders, orientations, etc. Rain of the Ghosts – the book and the series it launches – has all of that and more.

WF: To wrap things up, can you fill us in on all the details for the signings/appearances you’ll be doing for Rain of the Ghosts? When, where – the whole nine yards!

GW: I have two signings coming up in the next few days:

On Saturday, February 15, 2014, I’ll be selling and signing copies of Rain of the Ghosts at Gallifrey One. For $10 you get a signed copy of the book and (while supplies last) signed copies of the original inspirational character designs (drawn by artist Kuni Tomita) for the animated series version of Rain that we developed but never made back at DreamWorks in 1997-98. Gallifrey One is at the Marriott Los Angeles Airport Hotel, 
5855 West Century Blvd., 
Los Angeles, CA 90045. And I’ll be signing at Christopher Jones’ table from 2pm-3pm, then again after our Young Justice panel from 6pm-6:30pm in Program Room B. And finally in the Lobby of the hotel from 6:30pm until I’m out of books or folks stop showing up. The 6:30pm signing is open to everyone, even folks who have not paid to attend the convention. For more information, go to http://www.s8.org/gargoyles/askgreg/search.php?rid=1132 or http://www.gallifreyone.com/.

Then on Tuesday, February 18, 2014, I’ll be doing a reading, discussion and signing of Rain at 7:00pm at Vroman’s Bookstore: 695 E. Colorado Blvd., Pasadena, California 91101. For more information, check out: http://www.vromansbookstore.com/greg-weisman2014.

Thanks!

Rain of the Ghosts, the first installment of Weisman’s new book series, is now available at retail and digital outlets everywhere. Check out Ask Greg! for more details on Rain of the Ghosts.

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The World’s Finest Speaks With James McLean Of “Batman: Dark Knight Adventures”

The World’s Finest caught up with illustrator and artist James McLean to discuss the special 10th anniversary issue of the fan-comic Batman: Dark Knight Adventures. Batman: Dark Knight Adventures was a regular fan-based comic series available right here at The World’s Finest, which ran in the Early 2000s. The special 10th Anniversary issue “Enlightenment” brings the new Batman: Dark Knight Adventures content back to The World’s Finest after a lengthy absence. Click here to check out more Batman: The Dark Knight Adventures content.

McLean is a freelance illustrator and video game artist residing in the UK, well-known for his illustrations in assorted books, magazines and video games, including video game titles based on both Doctor Who and Star Wars. Continue below for more from McLean, as he discusses both his past work and the new Batman: Dark Knight Adventures – 10th Anniversary Special.

The World’s Finest: Can you tell us a bit about yourself, Batman: Dark Knight Adventures and why you were inspired to do the comic in the first place?

James McLean: Ian Moore – one of The World’s Finest young, aspiring, speedy editors asked me back in 2003. I was starting university, and he said he wanted to do a Batman online comic as part of the website. Given I was off to study illustration – and I rather liked the Batman cartoons – it sounded a challenge. I like challenges. This was a big challenge as most fan-based ideas tip over and fail before they reach the starting line. I came on as penciller and inker, we had a gent called Romain Ronzeau, a very talented French artist as cover artist, and a girl going under the moniker “Maggie Rose” as writer. I think Ian colored/lettered initially. About three or four issues in, Maggie’s storyline had managed to wrap rings around her head and was squeezing her brain to mushy mush, so I stepped in to finish off what she started. It was all to do with a Monster who looked a bit like Bruce Wayne. I’m not quite sure what her plan was to resolve it, so I made some decisions and resolved it my own way. That story became part of what Batman: The Dark Knight Adventures was all about and we referenced back to it several times. I guess the ‘Monster-Wayne’ was our own little oddity. After that the line-up changed. I ended up writing permanently – bar one special which was written and illustrated by Romain. Kris Trigwell joined us at the back end of the ‘Monster’ arc to color and letter, and became my right hand guy – he was my Bob to my Joker. He was great at spotting ways to tweak dialogue or add in even more continuity references!

WF: What type of freedom did Batman: Dark Knight Adventures give you when exploring the mythos of your favorite DC cartoon titles?

JM:Teen Titans was running as its own stand alone continuity, we were able to have fun with that notion inside the DCAU continuity of B:TAS/S:TAS/JLU. We were able to stick Batman Beyond and JLU/TNBA together where continuity canon was fan-disputed. The further freedom came in being able to tell stories that you probably couldn’t do in a kid’s show. We could have characters cross the line in serious ways – we could have Nightwing virtually beat someone to death, which sounds extreme, but TNBA had the character in a very confused, lonely mindset it never really had time to explore. That was what really made it fun – taking ideas offered in the cartoon and seeing how far we could explore them. Perhaps our biggest deviation from cartoon limits was killing Terry McGinnis, something the show could never do. We brought him back when people demanded it, and just in time for his return and continuity establishment in JLU’s “Epilogue!”

WF: It’s ten years later – why return to Batman: Dark Knight Adventures? How much have you evolved as a writer and artist from the last DKA installment to this new 10th anniversary special?

JM: The comic touched a lot of people. Not just myself, Ian and Kris, but many who read it – and it’s still being read. It seemed we owed the project a birthday anniversary. I’d talked to Ian earlier in the year about doing something, but to our shame, we had flaked – and I don’t think I was happy about that.

I came back to Toon Zone a couple of months ago and I think somehow that reminded me how important Batman: The Dark Knight Adventures and my time around the Toon Zone/The World Finest websites had been to me. I owed Batman: Dark Knight Adventures some sort of celebration. I’d had a hard year with a lot negative vibes and coming back to old haunts, I could feel the positive energy. I had a lot of good times in the toon/comics fan-community and on some level I always feel I owe it. It gave me friends, it gave me opportunities, it spurred on a fascinating art career – even bore a relationship. When you’ve had a bit of a negative year, sometimes you need to find some of those places in your life that harbor good energies. Batman: The Dark Knight Adventures had good energies, so perhaps in a way, giving Batman: The Dark Knight Adventures a good celebration was as much for me as it was to celebrate the comic.

The new “Enlightenment” story we’re publishing is a story I wrote and drew a few years ago. I think it’s very much an evolution on Batman: Dark Knight Adventures, certainly I spent more time on refining it than Batman: Dark Knight Adventures ever got. I have a brand new story for Batman: The Dark Knight Adventures that we’ll release this year – I think given its done on the same sort of rushed, on-the-fly, approach, the style and structure is more advanced than Batman: Dark Knight Adventures was. So yeah, I think I can see some evolution from back in 2003! Thankfully!

WF: Batman: Dark Knight Adventures amassed a very dedicated following during its original run – do you think that gives credence to fan comics?

JM: It did have a big following. Majority, as with all followings, are quite silent. Ian was recording millions of hits in its day, literally millions of hits. I don’t know if it gives credibility to fan comics, I think we were one of the few fan comics that proved to be the exception to the rule in terms of how much material we amassed.

I recall in terms of web-comics, we weren’t popular with other authors [laughs]. There was a feeling we were lazily piggy backing another artist’s work and gaining attention artificially. I can see where they were coming from, a lot of web-comics work hard to promote their original ideas and we were automatically going to have a fanbase from Batman fans, but I don’t think that made what we were doing either lazy or easy. In fact working around an established idea can swing back and knock you on your proverbial arse. You do a comic based on an established, quality and professional concept, and you raise the benchmark for expectation that you don’t get when you run your own unique idea. So while we did naturally get more attention than we would if we’d done our own comic idea, we were automatically being judged against very professional material.

By and large, I think we did okay with very positive feedback, which given it was always done on the fly, in a rush and between student projects, I’m quite pleased about. We were just trying to give fellow Bat fans something to enjoy, something that would test our skills and most of all, show those who made those wonderful DCAU shows how much their work had touched us – and they were aware of it (we spotted a few key names silently browsing the comic threads!). We weren’t looking to challenge or prove we were special, we certainly didn’t mean to tread on any fellow web-comic’s toes!

WF: You took great pains to make sure Batman: Dark Knight Adventures fit in the continuity of the source DC Cartoons material. How do you see them in the overall grand scheme of the animated DC universe? A neat side project? An exercise of love? Something more?

JM: All of them. It helped me hone some skills as a university side-project, and yeah, it was a big exercise of love. I remember walking the beaches of England planning ideas stories and drawing them in the oddest places (on the floor, sleeping rough at an airport being the oddest) – and it did become something more, it enveloped me. The plans, the ideas… it was fascinating. In a way it was more fascinating than doing your own work, because there were limitations of an established product to work around, so the art of writing was more in the design than the originality – how could you write stories around stories? That made it more fun because you were thereby able to toy and play with people’s conceptions and expectations of the established characters. Greatest thrill for me in writing on Batman: The Dark Knight Adventures was the Batman Beyond news-strip, and I knew at the get-go that 50 strips down the line the reveal was going to be The Spectre as a key character – and it was vital that people didn’t guess that… but if you don’t give clues to pre-empt such a reveal it becomes left-field almost quite literally, deux ex machina. So that’s over a year writing, hoping, you can structure the story than will carry you twelve months to a reveal no one will have guessed publicly and ruined the twist. No one did guess and the reveal went down well as I recall. That story was a wonder to write.

As for continuity, I saw a thread recently on the The World’s Finest forum that actually placed them into continuity, that’s a huge compliment. No – they aren’t canon, they’re canon if you personally want them to be. I remember one guy who sent me a photo of his Bat-Joker he’d created as a 3d model based on the design I did for one story, that was a thrill and an honor. If people accept them as canon, I think that’s cool – and if you’re open minded enough I do think they add to the DCAU continuity. The Batman Beyond news-strip is possibly my favorite of all. It’s got a classic writing structure, some good twists and loads of fan references. I think it also manages to bring Terry back from the dead after we killed him without feeling it cheapening the original story. There’s always a price to pay for revival stories, if you bring someone back, there has to be a price, I think our price fed into Epilogue rather neatly!

WF: Can you tell us a bit more about this special 10th anniversary comic? And…will this be the last Batman: Dark Knight Adventures?

JM: The story is actually a brief I was hired to do for a French comics trade magazine that wanted to run a fictional one-off fictional tale with each issue. They wanted Batman for the first issue and asked me. I was very enthusiastic and naive – I rushed in where fools dare to tread, pulling along with me Kris Trigwell. We finished the comic to find the editor had been dismissed and he’d failed to get the license from DC so the comic was no go for a commercial publication. I felt an idiot. No paperwork, no editor. So this story Enlightenment has sat unused and unseen for years. It seemed the 10th Anniversary of Batman: Dark Knight Adventures was a good reason to give it an airing. It’s not technically Batman: Dark Knight Adventures continuity, though I did intentionally use some Batman: Dark Knight Adventures stylizing in the Batman character within the tale as homage to the cartoon show. I’ve read it back for the first time since writing it and I’m actually quite pleased with it. It’s a good Joker tale and Joker is always fun to write.

Is it the last? No. It’s one of the last. After “Enlightenment” we have two stories for this anniversary. One is akin to the Batman Beyond news-strip format that focuses – oddly – on Kara (Supergirl). It was written just after the Batman Beyond news-strip finished and was never completed. I think Kris was feeling tired and burnt out, and it didn’t perhaps feel a suitable or relevant epilogue to the Batman Beyond news-strip and Batman: The Dark Knight Adventures comic. They had good endings. But now, as a Birthday celebration of the project, I think it’s worth finishing. Ian’s coloring that one. It’ll be a 14 page story.

The other story is one I decided to do after offering “Enlightenment” to World’s Finest. Reason being both “Enlightenment” and the Kara story are old material. I wanted us to do one new, original tale for this year. I’ve been jamming in a page of art a week and so far have 7 pages complete of a 14 part tale. Kris has offered to color and letter it. He likes the story. I like it too – it’s different to what we’ve done before but follows all the guild-lines of a good DCAU fan-comic – it has continuity references and a couple of ideas that perhaps bridge gaps in the official DCAU timeline! So a couple more stories after this and that’s your lot, till maybe the twentieth birthday!

WF: And, to wrap it up, care to tell us what you have coming down the pipeline?

JM: Well I tend to work in video-games these days supplying art for pre-production as well as in-game material. I’m working on three games currently for tablets and phones, which really is the future of video games I think.

Well I guess if we’re talking web-comics, I did a comic idea called Foxhell last year. Just like Batman: Dark Knight Adventures, a project wedged in between projects. An idea to have fun with that I might develop further. You can read at http://foxhellcomic.wordpress.com/ . On top of that, seems my meddling in fan-realms took a new level of madness and I began a campaign to bring back a TV show back called Millennium called “Back to Frank Black.” Ended up good friends with actor Lance Henriksen through that and we did a book last year which I wrote a chapter for an illustrated throughout. That’s on sale and all profits will be going to Lance’s chosen charity ChildrenoftheNight.org – read more of that project at backtofrankblack.com. And if you’re not totally sick of me, I do some work at the Doctor Who web fanzine Kasterborous.com – I do a weekly podcast there and we released the first issue of the site’s magazine. I’m working on the designs/layouts/content for issue two right now – that’s an odd experience that is stretching me in different ways. There’s a big different between illustration and layouts, learning very much on the fly, but like with Batman: Dark Knight Adventures – sometimes that’s the most exciting way to work!

Click here to read the Batman: Dark Knight Adventures 10th Anniversary Special “Enlightenment.” The World’s Finest would like to thank James McLean for his time, effort, and participation.

Stay tuned for further updates here soon at The World’s Finest.

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